![]() Drinkbox says there’s “around 25 dungeons” to conquer, and the “insides are randomly generated,” with unique elements for each one of them. All of these forms can be swapped to at will, and ranked up (you start at rank “F”).Īll of this is taking place through an old school Zelda-like top-down action RPG framework. Now you can wander around as the little white baby thing! But at the start you can also transform into a rat (melee DPS), a ranger (ranged DPS), and a magician (a summoner type). ![]() As you may have noticed in the screenshots so far, Nobody can become a lot of different things. The wand and the magic therein is the main gimmick both in terms of the game’s narrative and the underlying mechanics. His protégé, Randy, found you, and one thing leads to another and you now have access to a powerful wand artifact. A master mage named Nostromagus typically cleans things up (and saves the world), but he’s missing. Here’s a quick primer: you’re a little “white baby thing” (their words!) called “Nobody.” You woke up in a shack with no clothes or memories, and an ancient evil has wrecked the world. I started roughly 30 minutes into the game, eschewing the story setup and tutorials. ![]() Oh yeah, that’s a thing!ĭuring my hands-on, I had the chance to interact directly with studio co-founder Graham Smith and lead designer Ian Campbell, who noted that this was what they’ve been working on “for the last year or two.” We sat down with a few people from Drinkbox recently, and embarked upon a hands-on preview adventure with Nobody Saves the World, their newest game. You know the feeling, like when Thatgamecompany released Journey, or Supergiant gave us Bastion. We went hands-on with the studio’s latestĮven since Tales from Space: About a Blob, Drinkbox Studios was one to watch for me.īut it was in 2013, when Guacamelee hit, that they kind of became a “must watch” developer.
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